Feelin' Green

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Feelin' Green
Feelin' Blue character
Feelin' Green
First appearanceFeelin' Blue 3
In-universe information
GenderMale
AffiliationHeroes
Feelin' Blue & Friends
FamilyFeelin' Joaquin
FriendsFeelin' Blue, Feelin' Rainbow, Feelin' Roger, Feelin' Helpful, Empire Ice, Junior Blue
EnemiesThe Bouncing Diamond, Feelin' Red, Feelin' Light Blue, Feelin' Gray, Feelin' Pink, Feelin' White, The Curse of The Coral, Mr. Evilangle, RockyTeether, The BigBomb, Grandpa Sawblade

Feelin' Green (also known as Feelin' King) is like Feelin' Blue's little green sidekick. He is the deuteragonist of the series. In some games you can type green to play as him in a harder mode. In most of the earlier games he was an optional character that you could choose to play as similar to Feelin' Rainbow, however in more recent games he has taken on a larger and more active role.

Appearance

Feelin' Green is a cube with 2 eyes, a smile, and a light green to white gradient.

Personality

Feelin' Green is a somewhat rude hero with dreams of ruling the world. He has multiple alter egos, like Feelin' King, in which he roleplays as the leader of Antigua and Barbuda, and his internet troll account "dumbrickoaltkiller23", which he uses to cause chaos online. He is quite rude in general but he is much more rude to the villains specifically, a good example was when he used his superpower (telling people to kill themselves) against The Bouncing Diamond in Feelin' Pop and Feelin' Red in Feelin' Red (Platformer). He has a son named Feelin' Joaquin which he cares for more than anything else. It is unknown how Feelin' Joaquin was created, but it is possible Feelin' Green created him.

Coverage

Feelin' Green has appeared in 16 games.

In Feelin' Green's first appearance, he appears as the "hard" mode, being smaller. The player can switch to playing as him by typing "GREEN" on the keyboard.

Feelin' Green returns in Feelin' Blue 4 with the same role he had in 3. At any time, the player can type "GREEN" on the keyboard to play as him.

Feelin' Green is one of the playable characters in Feelin' Flappy. In his mode, the lava pipes move faster, making the game harder.

Again, Feelin' Green returns as a playable character in Feelin' Blue 5, in which the player can play as him by typing "GREEN" on the keyboard. In the ending cutscene, Feelin' Green appears alongside his friends Feelin' Blue and Feelin' Rainbow.

Feelin' Green appears at the end of Feelin' Junior to give Junior Blue a yoyo. He gives difference yoyos depending on how many coins the player collected.

Feelin' Green appears as one of the candy vendors in Feelin' Junior 2. He is the last one in the game, appearing in the Graveyard.

Feelin' Green is one of the playable characters in Feelin' Runners. In his mode, the the game moves faster than normal, much like his mode in Feelin' Flappy.

Feelin' Green appears near the end of the game in a cage, imprisoned by Feelin' Red. Once Feelin' Blue beats the person guarding the cage, Pyramidus, he is freed and the two dance together. After Feelin' Red blows up the pyramid they are in, they are both sent to the ocean.

Feelin' Red is one of the playable characters in Feelin' Green and appears in the game's story mode. In his mode, he moves faster than normal. In the story mode, Feelin' Blue encounters him after the first level and tags along for the rest of the game. In his introduction, we see the first use of his "superpower", death threats. After Feelin' Blue defearts Bouncing Diamond, he tells Bouncing Diamond to kill himself, making him give up. In level 3 of the story mode, you play as Feelin' Green.

Feelin' Green appears as a playable character in Feelin' Blue Ultra 3, being able to be switched to with the 2 key rather than typing "GREEN" unlike previous platformers. Also unlike in previous games, Feelin' Green has different physics from Feelin' Blue, being able to jump higher. Much of the game revolves around this switching mechanic, with certain attacks or obstacles only being possible to complete with Feelin’ Green or Feelin’ Blue respectively. In the cutscene where Feelin' Blue acquires the Eternal Crown, Feelin' Green shows us the first glimpse of his bad side, manipulating Feelin' Blue into stealing the crown when he was hesitant to.

Feelin' Green appears in Feelin' Samurai as the first boss. In his fight, he jumps around and periodically slashes his sword. Like the other characters in this game, he has a special costume, wearing the same samurai hat as Feelin' Blue does but green. After being defeated, he happily says bye to Feelin' Blue, showing no frustration in his defeat.

Feelin' Red is one of the playable characters in Feelin' Pop 2 and has the same gimmick he had in the previous game. In his mode, he moves slower than normal. In the story mode, he is Feelin' Blue's companion, accompanying him throughout the game. The story mode starts with Feelin' Blue and Feelin' Green hanging out, where Feelin' Green suggests that they go rob a bank. Much like in Feelin' Blue Ultra, Feelin' Blue is hesitant at first, before being convinced by Feelin' Green. Suddenly, Wizzit appears, and creates The Big Bank for them to play with, much to Feelin' Green's dismay. Then, Wizzit's parents, Witchma and Merpop appear. After apprehending her son, Witchma takes Feelin' Green's mouth after he threatens to say "nice things" to her and her husband. In Lost Land, it is revealed that he does not like gouda cheese. After Feelin' Blue defeats Witchma and Merpop, Feelin' Green regains his mouth and the ability to speak, and proceeds to call Feelin' Blue an idiot. He also tells Wizzit that his parents are psychotic. However, after Wizzit asks if they want to keep playing, Feelin' Green calms down.

Feelin' Green appears as a boss in Feelin' Red. Before physically appearing, he appears in the social media screenshot in the cliff scene, telling Feelin' Red to kill himself. After going through The Hallway and entering Feelin' Blue's room, Feelin' Red walks in on Feelin' Green roleplaying as his Feelin' King, boasting and claiming to be ruler of all Feelin's. Embarrassed, he jumps away and asks Feelin' Red why he's there. The two start bickering, with Feelin' Red making fun of Feelin' Green relentlessly. To stop this, Feelin' Green tells Feelin' Red to kill himself, which gets him to stop and back away. After this, the boss fight commences, with Feelin' Red easily defeating Feelin' Green. After this, he deploys Feelin' Joaquin, who proceeds to fight Feelin' Red. In this fight, if Feelin' Red takes damage, Feelin' Green will cheer, exclaiming "Woohoo!". Conversely, if Feelin' Joaquin takes damage, he panics, screaming "No, STOP!".

Feelin' Green is one of the playable characters in Feelin' Flappy. In his mode, the lava balls move faster, similar to his mode in other spinoff games.

Feelin' Green appears in the first platforming section of Feelin' Blue.txt. While playing as him, the player can press space to do a "green attack", where a dark green comes out of Feelin' Green and makes him heavier. After beating the levels, The Beaky Bird appears and is defeated by Feelin' Green. In the next level, Feelin' Green meets with Feelin' Blue.txt, mistakenly thinking that it's Feelin' Blue. He then gets killed. In the final boss, Feelin' Green's ghost appears to help Feelin' Blue defeat Feelin' Blue.txt.

NOTE: Feelin' Green, in actuality, does not appear in this game. In the game, Feelin' Blue plays a computer program where he plays as Feelin' Green.

Feelin' Green appears as an antagonist in Five Hours At Feelin' Blue's. He is one of the first enemies encountered in the game, being one of the two threats in the first hour along with Feelin' Rainbow. Starting in the laundromat, will lurk the halls until reaching the doors of The Bathroom, where Feelin' Red will have to close the doors to avoid being jumpscared and wait for him to go back to the laundromat. When outside the bathroom and while jumpscaring Feelin' Red, he will don his Feelin' King outfit.