Feelin' Red
Feelin' Red | |
---|---|
Feelin' Blue character | |
Feelin' Red | |
First appearance | Feelin' Blue 3 |
In-universe information | |
Aliases | Rambo Red King Red I The Feelin' Red |
Gender | Male |
Affiliation | Villains Bad Vibes Squad |
Family | Smiley Mr. Moon (father), Feelin' Osti (daughter) |
Friends | Feelin' Light Blue, Feelin' Gray (one-sided, Gray's side), Feelin' Pink, Feelin' Pee Feelin' Swirly (formerly) |
Enemies | Feelin' Blue, Feelin' Green, Feelin' Rainbow, Feelin' Roger, Feelin' Yellow, Feelin' Orange, Junior Blue, Feelin' Checkered, Feelin' Fan, Feelin' Joaquin, LazerCrazer, every other hero |
Feelin' Red is the main antagonist of the Feelin' Blue Series. He hates Feelin' Blue and his friends and constantly tries to kill or capture them with the help of his Bad Vibes Squad and several other villains throughout the series.
Appearance
[edit | edit source]He's a red cube with big eyes and an angry unibrow, and a frown on his face.
Personality
[edit | edit source]He has been trying to kill Feelin' Blue and friends since the first canonical game in the series Feelin' Red (Platformer). He stops at nothing to do this, sometimes killing others, including people who are working with him (Pyramidus). He is a criminal and doesn't get along well with most other characters in the series. After being harassed by Feelin' Blue and Friends on social media, he vowed revenge against Feelin' Blue. He believes he is Feelin' Blue's main and worst enemy; however, that spot is reserved for people like RockyTeether and King of Ghosts.
His past is not very well-known, but it is known that he and Feelin' Swirly had a falling out due to Feelin' Red being too villainous. It is possible his behavior is this way because of his upbringing by Smiley Mr. Moon, a known criminal.
Coverage
[edit | edit source]Feelin' Red has appeared in 15 games.
Feelin' Blue 3 (debut)
[edit | edit source]In his debut game, Feelin' Red appears as the final boss. The story of the game is figuring out who threw Feelin' Blue in the ocean, and when we fight him, we learn that he is the culprit. He tells Feelin' Blue to "DODGE THIS!" before gliding to his location a few times and giving up.
Feelin' Red is one of the playable characters in Feelin' Flappy. In his mode, the lava pipes move up and down because they "do not like him".
Feelin' Red returns as a final boss as Rambo Red. When Feelin' Blue and LazerCrazer enter his castle, Feelin' Blue begins pestering him, which causes him to get his guns out and transform into his Rambo form. After being defeated, his Redship appears in the ending cutscene accompanied by an ominous laugh, showing that he's not done with Feelin' Blue.
Feelin' Red appears as one of the candy vendors, and gives Feelin' Junior candy in Halloween Town. His Halloween costume is of a bunny, and he is tasked with giving candy out to kids for community service. He is not happy about this.
Feelin' Red is one of the playable characters in Feelin' Runners. In his mode, the screen stops scrolling for a moment when he hits the ground after jumping.
While Feelin' Red is an antagonistic presence in Feelin' Blue Ultra 2, he is not a boss. He first appears in his Redship to send HaterTron3000 after Feelin' Blue. Later, he appears after defeating Pyramidus, playing Song by OMFG on the pyramid's speakers, which overloads them, causing them to explode, killing Pyramidus and sending Feelin' Blue and Feelin' Green into the ocean.
Feelin' Red is one of the playable characters in Feelin' Pop and appears in the game's story mode. In his mode, he moves slower than normal. In the story mode, Feelin' Blue and Feelin' Green show up at his castle, much to his dismay. He lets them pass if they win a game of Pop-It, which they do.
Feelin' Red, under his King Red I persona, is the final boss of Feelin' Blue Ultra 3. When Feelin' Blue and Feelin' Green enter Coral Castle's throne room, Feelin' Red appears. He flaunts a relic he stole from the castle, the King's Trident, and uses it to transform into King Red I. After being defeated by Feelin' Blue, he loses the trident's powers and is knocked into the distance.
Feelin' Red appears in Feelin' Samurai as the second boss. In his fight, he jumps around and periodically slashes his sword or dashes. Like the other characters in this game, he has a special costume, wearing a shogun's headgear. After being defeated, he expresses his dislike of swords and says he would've won if he had his Rambo guns.
Feelin' Red is one of the playable characters in Feelin' Pop 2 and has the same gimmick he had in the previous game. In his mode, he moves slower than normal. He does not appear in the story mode.
As the name suggests, Feelin' Red is the protagonist of this game. The game starts with him outside his castle in Hello World, platforming and doing levels with the intention of finding new members for his soon-to-be-formed squad. Eventually, he meets with The Fake White and they fight. After beating The Fake White, Feelin' Red enters The Great Table and starts playing chess with Feelin' Checkered before getting mad and breaking the board, much to Feelin' Checkered's dismay. After this, Feelin' Red and Checkered fight, and Feelin' Red wins. After being defeated, Feelin' Checkered sends them both to a cave that leads to a cliff that overlooks Feelin' Blue's Castle. On this cliff, Feelin' Red talks to his father, Smiley Mr. Moon. After this, he meets Feelin' Gray for the first time, and he joins the squad as the first member. While going through Feelin' Blue's Castle, he meets Feelin' Orange and Feelin' Yellow and orders Smiley Mr. Moon to take them to the Haunted Mansion. After freeing or not freeing Feelin' Osti, he fights Feelin' Fan. After this, he enters The Bathroom, which absolutely mesmerizes him, causing him to fall into the toilet and fall into The Sewers. In The Sewers, he meets and befriends Feelin' Pee, adding him to his squad. After completing the sewer area and entering the elevator to Feelin' Blue's room, he meets with a former friend, Feelin' Swirly. They begin to awkwardly talk to each other, which ends with Feelin' Swirly leaving and Feelin' Red being left disappointed at the outcome of their interaction. On Feelin' Blue's Floor, after going through The Hallway, he meets and fights Feelin' Green and Feelin' Joaquin. After defeating them, under Feelin' Red's orders, Feelin' Gray drops a massive bomb, sending everyone in the room flying. Feelin' Red and his friends end up in the Snow World, where Feelin' Red says they will find new squad members. The game then fades to black.
Feelin' Red is one of the playable characters in Feelin' Zipliners. In his mode, he has 5 ziplines instead of the normal 3, because he stole two.
Feelin' Red appears in the third platforming section of Feelin' Blue.txt. While playing as him, you can press space to say mean things. After a few levels, Feelin' Blue.txt appears and kills Feelin' Red. In the final boss, Feelin' Red's ghost appears to help Feelin' Blue defeat Feelin' Blue.txt.
NOTE: Feelin' Red, in actuality, does not appear in this game. In the game, Feelin' Blue plays a computer program where he plays as Feelin' Red.
Feelin' Red has a minor role in Feelin' Blue: The Haunted Halloween Party, only appearing in one room. He is with his other squad members (minus Feelin' Gray) because they were invited to Feelin' Brad's party. After Feelin' Blue defeats Feelin' White, who is in the same room, Feelin' Red says, "This is why we don't hang out with you, man".
Feelin' Red is the protagonist of Five Hours At Feelin' Blue's. After a raid on Feelin' Blue's Castle goes wrong and the power goes out, he is trapped in the bathroom with nothing but a flashlight and a FeelPad. While trapped here, many of Feelin' Blue's friends try to murder him, and he has to use the doors and flashlight strategically without running out of power. After surviving the five hours, he learns that Feelin' Fan orchestrated this, so he beats him up. He walks out of the castle only to see that his squad members were standing outside the whole time, wearing merchandise of Feelin' Blue sold to them by Feelin' Like A Cookie. After telling his friends what happened, Feelin' Light Blue downplays his suffering and goes into the castle to do the sixth hour in an attempt to prove to Feelin' Red that it wasn't that bad. After the sixth hour, Feelin' Light Blue walks out unscathed, so Feelin' Red sulks.